New And Changed Gems In Path Of Exile :Scourge



We're introducing a range of new skills and making a variety of changes to existing Skill and Support Gems in Path of Exile: Scourge. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you finalise your builds for the upcoming launch.


Below are all the new and changed Gems in Path of Exile: Scourge. We can't wait to see what you come up with!


New Gems





Updated Gems




Vaal Glacial Hammer


Modified
  • +2 to Melee Strike Range
Show Differences

Vaal Immortal Call


Modified
  • Cooldown Time 60.00 sec
Show Differences

Vaal Molten Shell


Removed
  • Buff grants 29% more Armour

Modified
  • 39% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
  • Buff grants +858 to Armour
Show Differences


Vaal Double Strike


Removed
  • +2 to Melee Strike Range

Vaal Grace


Added
  • You and nearby allies have +15% chance to Evade Attack Hits
  • Suppressed Spell Damage dealt to you is Unlucky

Removed
  • 34% Chance to Dodge Attack Hits
  • 34% Chance to Dodge Spell Hits


Vaal Cold Snap


Modified
  • Deals 2454.5 Base Cold Damage per second
Show Differences

Vaal Fireball


Removed
  • 88% more Damage with Ignite

Modified
  • 25% chance to Ignite enemies
Show Differences

Vaal Flameblast


Modified
  • 70% more Damage with Ailments for each stage
Show Differences

Vaal Righteous Fire


Modified
  • Sacrifices 60% of your total Energy Shield and Life Deals 158% of Sacrificed Energy Shield and Life as Fire Damage per second
Show Differences


Absolution


Added
  • +4 to radius
  • 25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy

Removed
  • 25% chance to Summon a Sentinel of Absolution on Hitting a Unique Enemy

Battlemage's Cry


Modified
  • Warcry, Critical, AoE, Duration
Show Differences

Determination


Added
  • You and nearby allies gain 2051 additional Armour

Modified
  • You and nearby allies gain 49% more Armour
Show Differences

Dominating Blow


Removed
  • +2 to Melee Strike Range

Dread Banner


Added
  • Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner

Removed
  • 1% increased Fortify effect per Stage
  • Gain Fortify for 0.05 seconds per Stage on Placing the Banner

Flesh and Stone


Modified
  • Reservation 25% Mana
  • Enemies Maimed by this Skill take 11% increased Physical Damage
Show Differences

Glacial Hammer


Modified
  • +2 to Melee Strike Range
Show Differences

Heavy Strike


Modified
  • +2 to Melee Strike Range
Show Differences

Infernal Blow


Removed
  • +2 to Melee Strike Range

Infernal Cry


Modified
  • Warcry, AoE, Duration, Fire, Attack, Trigger, Melee
Show Differences

Searing Bond


Modified
  • Deals 3899.6 Base Fire Damage per second
Show Differences

Shield Charge


Modified
  • Attack Time 0.50 sec
  • 134 to 200 Base Off Hand Physical Damage
  • 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Show Differences

Shield Crush


Modified
  • Attack Time 0.80 sec
  • 172 to 258 Base Off Hand Physical Damage
  • 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Show Differences

Smite


Removed
  • +2 to Melee Strike Range

Static Strike


Removed
  • +2 to Melee Strike Range

Steelskin


Added
  • Buff grants Immunity to Bleeding

Vigilant Strike


Added
  • 20% increased Damage
  • Melee Hits Fortify for 8 seconds

Removed
  • Can't be Evaded
  • Grants Fortify for 13.7 seconds on Melee hit

Modified
  • Attack Damage 350% of base
  • Effectiveness of Added Damage 350%
  • +2 to Melee Strike Range
Show Differences


Ambush


Added
  • Exerted Attacks have +25% to Critical Strike Chance

Removed
  • Exerted Attacks have 276% increased Critical Strike Chance

Modified
  • Critical, Spell, Movement, Duration, Travel
Show Differences

Blade Vortex


Modified
  • Critical, Spell, AoE, Duration, Physical
Show Differences

Bladefall


Modified
  • Critical, Spell, AoE, Physical, Duration
Show Differences

Burning Arrow


Added
  • Attack Speed 90% of base
  • Adds 201 to 302 Fire Damage to Attacks against Ignited Enemies
  • 20% increased Fire Damage

Removed
  • Base duration is 4.00 seconds
  • If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
    Debuff deals Fire Damage per second equal to 39% of Ignite Damage per second
  • 88% more Damage with Ignite
  • +10% to Fire Damage over Time Multiplier

Modified
  • Attack, Projectile, Fire, Bow
  • Attack Damage 214% of base
  • Effectiveness of Added Damage 214%
  • 25% chance to Ignite enemies
Show Differences

Fires a burning arrow that deals fire damage and has a chance to ignite.

Show Differences

Cobra Lash


Modified
  • Critical, Attack, Projectile, Chaos
Show Differences

Double Strike


Removed
  • +2 to Melee Strike Range

Dual Strike


Removed
  • +2 to Melee Strike Range

Modified
  • Critical, Attack, Melee, Strike
Show Differences

Elemental Hit


Removed
  • +2 to Melee Strike Range

Explosive Arrow


Added
  • Explosion deals 5% more Damage with Hits per Explosive Arrow on Target

Removed
  • Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target

Explosive Concoction


Added
  • Attack Speed 115% of base
  • +78% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Removed
  • Deals 49% more Damage with Ignite if Charges were consumed from a Ruby Flask

Modified
  • +6% to Critical Strike Chance
Show Differences

Fire Trap


Modified
  • Deals 2934.9 Base Fire Damage per second
Show Differences

Frenzy


Removed
  • +2 to Melee Strike Range

Grace


Added
  • You and nearby allies gain 29% more Evasion rating

Pestilent Strike


Removed
  • +2 to Melee Strike Range

Precision


Modified
  • Aura, Critical, Spell, AoE
Show Differences

Puncture


Removed
  • +2 to Melee Strike Range

Riposte


Removed
  • +2 to Melee Strike Range

Shattering Steel


Added
  • Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther

Removed
  • Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther

Spectral Shield Throw


Modified
  • Attack Time 0.65 sec
  • 203 to 304 Base Off Hand Physical Damage
  • 5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Show Differences

Spectral Throw


Modified
  • Cost 8 Mana
Show Differences

Summon Ice Golem


Modified
  • Critical, Cold, Minion, Spell, Golem
Show Differences

Viper Strike


Removed
  • +2 to Melee Strike Range

Wild Strike


Removed
  • +2 to Melee Strike Range


Armageddon Brand


Added
  • Activates every 1 second while Attached
  • Deals 29% more Damage with Hits against Branded Enemy

Removed
  • Activates every 0.75 seconds while Attached
  • 25% chance to Ignite enemies
  • 250% more Damage with Ignite

Modified
  • Critical Strike Chance 5.00%
  • Effectiveness of Added Damage 135%
  • Deals 613 to 920 Fire Damage
Show Differences

Assassin's Mark


Modified
  • Critical, Spell, Duration, Curse, Mark
Show Differences

Bone Offering


Added
  • Grants Minions 4% of Life Regenerated per Second if they have Blocked recently

Removed
  • Minions recover 594 Life when they Block

Cold Snap


Modified
  • Effectiveness of Added Damage 240%
  • Deals 1057 to 1586 Cold Damage
  • Deals 1894 Base Cold Damage per second
Show Differences

Creeping Frost


Modified
  • Deals 2225.6 Base Cold Damage per second
Show Differences

Dark Pact


Modified
  • Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
  • 97% more Damage with Hits and Ailments if using your Life
Show Differences

Discharge


Modified
  • 55% less Damage with Ailments
Show Differences

Divine Ire


Modified
  • Beam deals 30% more Damage with Ailments per Stage after the first
Show Differences

Fireball


Removed
  • 88% more Damage with Ignite

Modified
  • 25% chance to Ignite enemies
Show Differences

Flame Surge


Added
  • Base duration is 4.00 seconds
  • Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
  • Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them.

Show Differences

Flame Wall


Modified
  • Deals 679.9 Base Fire Damage per second
  • Secondary Debuff Deals 2266.4 Base Fire Damage per second
Show Differences

Flameblast


Modified
  • 60% more Damage with Ailments for each stage
Show Differences

Frost Bomb


Added
  • 4% more Damage with Hits per 0.1 seconds Duration

Removed
  • 25% reduced Energy Shield Recharge rate

Modified
  • Effectiveness of Added Damage 210%
  • Deals 930 to 1395 Cold Damage
Show Differences

Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

Show Differences

Frost Shield


Modified
  • Critical, Spell, AoE, Duration, Cold
Show Differences

Hexblast


Modified
  • Effectiveness of Added Damage 210%
  • Deals 965 to 1447 Chaos Damage
  • 15% more Damage with Ailments per 5 Doom on Hex with most Doom
  • 40% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging
Show Differences

Ice Spear


Modified
  • Critical, Spell, Projectile, Cold
Show Differences

Icicle Mine


Modified
  • Mine, Critical, Spell, Projectile, Cold, Aura, AoE
Show Differences

Incinerate


Modified
  • Final wave deals 250% more Damage with Ignite
Show Differences

Lightning Spire Trap


Modified
  • New: Trap, Critical, Spell, Duration, AoE, Lightning
  • Old: Trap, Spell, Duration, AoE, Lightning
Hide Differences

Lightning Trap


Modified
  • New: Trap, Critical, Spell, Projectile, Lightning
  • Old: Trap, Spell, Projectile, Lightning
Hide Differences

Penance Brand


Modified
  • Explosions deal 60% more Damage with Ailments per Energy after the first
Show Differences

Power Siphon


Modified
  • Critical, Attack, Projectile
Show Differences

Purifying Flame


Modified
  • Effectiveness of Added Damage 200%
  • Deals 884 to 1326 Physical Damage
Show Differences

Purity of Elements


Added
  • You and nearby allies are Immune to all Elemental Ailments

Modified
  • Reservation 50% Mana
  • You and nearby allies gain +34% to all Elemental Resistances
Show Differences

Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

Show Differences

Righteous Fire


Modified
  • Deals 2447.9 Base Fire Damage per second
  • Deals 35% of your Maximum Life as Base Fire Damage per second
  • Deals 35% of your Maximum Energy Shield as Base Fire Damage per second
Show Differences

Scorching Ray


Modified
  • Deals 696.3 Base Fire Damage per second
Show Differences

Siphoning Trap


Modified
  • Deals 760.7 Base Cold Damage per second
Show Differences

Tempest Shield


Added
  • Cooldown Time 1.00 sec
  • Buff Grants 20% chance to Shock enemies
  • Buff grants +25% Chance to Block Spell Damage while holding a Shield
  • Buff grants Immunity to Shock

Removed
  • Cost 16 Mana
  • Base duration is 12.00 seconds
  • 20% increased Lightning Damage
  • +3% Chance to Block Attack Damage while holding a Shield
  • +3% Chance to Block Spell Damage while holding a Shield

Modified
  • Spell, Lightning, Chaining
  • Cast Time Instant
  • Effectiveness of Added Damage 220%
  • Deals 896 to 2688 Lightning Damage
Show Differences

Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.

Show Differences

Voltaxic Burst


Added
  • 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Modified
  • Critical Strike Chance 6.50%
Show Differences

Vortex


Added
  • Effectiveness of Added Damage 180%

Modified
  • Critical Strike Chance 6.00%
  • Deals 833 to 1250 Cold Damage
  • Deals 2315.1 Base Cold Damage per second
Show Differences

Wintertide Brand


Modified
  • Deals 261.2 Base Cold Damage per second
Show Differences

Zealotry


Modified
  • Aura, Critical, Spell, AoE
Show Differences


Anomalous Precision


Added
  • 20% increased Reservation Efficiency

Removed
  • 10% reduced Reservation


Anomalous Firestorm


Added
  • 10% chance to Ignite enemies

Modified
  • First Impact deals 325% more Damage with Hits and Ailments
Show Differences

Anomalous Purity of Elements


Added
  • 10% increased effect of Aura

Removed
  • You and nearby Allies have 2% chance to avoid Elemental Ailments


Divergent Vigilant Strike


Modified
  • 10% increased Cooldown Recovery Rate
Show Differences


Divergent Ambush


Added
  • Exerted Attacks have +30% to Critical Strike Chance

Removed
  • Exerted Attacks have 316% increased Critical Strike Chance


Divergent Tempest Shield


Added
  • Buff grants +27% Chance to Block Spell Damage while holding a Shield

Removed
  • +4% Chance to Block Attack Damage while holding a Shield
  • +4% Chance to Block Spell Damage while holding a Shield

Divergent Wrath


Added
  • 4% increased Reservation Efficiency

Removed
  • 2% reduced Reservation


Phantasmal Vigilant Strike


Added
  • Melee Hits Fortify for 10 seconds

Removed
  • 20% increased Damage

Cast on Melee Kill Support


Modified
  • Cost & Reservation Multiplier 120%
Show Differences

Fortify Support


Added
  • Melee Hits from Supported Skills Fortify

Removed
  • Supported Skills grant Fortify on Melee hit
  • Supported Skills have 34% increased Fortify duration

Inspiration Support


Added
  • Gain an Inspiration Charge when you Spend Mana on Upfront
    Costs or Effects of Supported Skills
  • Lose all Inspiration Charges after Spending a total of 800 Mana on Upfront Costs and Effects of Supported Skills

Removed
  • Gain an Inspiration Charge when you Spend Mana for Supported Skills
  • Lose all Inspiration Charges after Spending a total of 800 Mana with Supported Skills

Modified
  • Critical, Support
Show Differences


Cast On Critical Strike Support


Modified
  • Critical, Support, Spell, Trigger
  • Cost & Reservation Multiplier 120%
Show Differences

Charged Traps Support


Modified
  • Critical, Support, Trap
Show Differences

Critical Strike Affliction Support


Modified
  • Critical, Support
Show Differences

Nightblade Support


Modified
  • Attack, Critical, Support
Show Differences


Cast while Channelling Support


Modified
  • Cost & Reservation Multiplier 120%
Show Differences

Charged Mines Support


Modified
  • Critical, Support, Mine
Show Differences

Controlled Destruction Support


Modified
  • Spell, Critical, Support
Show Differences

Impending Doom Support


Modified
  • Support, Hex, Spell, AoE, Chaos, Trigger
Show Differences

Added
  • Effectiveness of Added Damage 140%
  • 15% more Damage with Ailments per 5 Doom on Hex
  • 40% more Damage with Hits per 5 Doom on Hex

Removed
  • 60% more Damage per 5 Doom on Hex

Modified
  • Deals 602 to 903 Chaos Damage
Show Differences

Increased Critical Damage Support


Modified
  • Critical, Support
Show Differences

Increased Critical Strikes Support


Modified
  • Critical, Support
Show Differences

Infernal Legion Support


Modified
  • Minions from Supported Skills deal 2092.6 Fire Damage per second to Enemies near them
Show Differences

Power Charge On Critical Support


Modified
  • Critical, Support
Show Differences


Anomalous Arrogance Support


Added
  • Supported Skills have 4% increased Life Reservation Efficiency

Removed
  • Supported Skills have 2% reduced Life Reservation


Anomalous Trap and Mine Damage Support


Added
  • Supported Skills have 20% increased Reservation Efficiency

Removed
  • Supported Skills have 10% reduced Reservation


Anomalous Blastchain Mine Support


Added
  • Supported Skills have 40% increased Reservation Efficiency

Removed
  • Supported Skills have 20% reduced Reservation


Divergent Generosity Support


Added
  • Supported Skills have 20% reduced Reservation Efficiency

Removed
  • Supported Skills have 10% increased Reservation


Divergent Blasphemy Support


Added
  • Supported Skills have 4% increased Reservation Efficiency

Removed
  • Supported Skills have 2% reduced Reservation


Awakened Added Fire Damage Support


Added
  • +1 to Level of Supported Physical Skill Gems

Removed
  • +1 to Level of Supported Fire Skill Gems

Awakened Brutality Support


Added
  • Supported Skills have 10% chance to Crush Enemies for 4 seconds on Hit

Awakened Burning Damage Support


Added
  • +1 to Level of Supported Fire Skill Gems

Awakened Elemental Damage with Attacks Support


Added
  • Elemental Damage from Supported Skills cannot be Reflected

Awakened Fire Penetration Support


Added
  • Supported Skills have 10% chance to inflict Fire Exposure on Hit

Awakened Melee Physical Damage Support


Added
  • Supported Skills have 10% chance to Intimidate Enemies for 4 seconds on Hit

Awakened Melee Splash Support


Added
  • +1 to Level of Supported Strike Skill Gems

Awakened Multistrike Support


Modified
  • Supported Skills deal 20% less Attack Damage
Show Differences


Awakened Arrow Nova Support


Modified
  • Supported Skills deal 21% less Projectile Damage
Show Differences

Awakened Cast On Critical Strike Support


Modified
  • Critical, Support, Spell, Trigger
  • Cost & Reservation Multiplier 120%
Show Differences

Awakened Cold Penetration Support


Added
  • Supported Skills have 10% chance to inflict Cold Exposure on Hit

Awakened Deadly Ailments Support


Modified
  • Supported Skills deal 54% more Damage with Ailments
Show Differences

Awakened Fork Support


Modified
  • Supported Skills deal 14% more Projectile Damage
Show Differences

Awakened Greater Multiple Projectiles Support


Modified
  • Supported Skills deal 21% less Projectile Damage
Show Differences

Awakened Swift Affliction Support


Modified
  • Supported Skills deal 49% more Damage over Time
Show Differences

Awakened Vicious Projectiles Support


Modified
  • Supported Skills deal 59% more Chaos Damage over Time
  • Supported Skills deal 59% more Physical Damage over Time
  • Supported Skills deal 59% more Physical Projectile Attack Damage
Show Differences

Awakened Void Manipulation Support


Added
  • +1 to Level of Supported Chaos Skill Gems


Awakened Cast While Channelling Support


Added
  • Avoid Interruption from Stuns While Using Supported Skills

Modified
  • Cost & Reservation Multiplier 120%
Show Differences

Awakened Controlled Destruction Support


Added
  • Supported Skills have 10% chance to Unnerve Enemies for 4 seconds on Hit

Modified
  • Spell, Critical, Support
Show Differences

Awakened Elemental Focus Support


Added
  • +1 to Level of Supported Elemental Skill Gems

Awakened Hextouch Support


Added
  • +1 to Level of Supported Curse Skill Gems

Awakened Lightning Penetration Support


Added
  • Supported Skills have 10% chance to inflict Lightning Exposure on Hit

Awakened Minion Damage Support


Added
  • +1 to Level of Supported Minion Skill Gems

Awakened Spell Echo Support


Modified
  • Supported Skills deal 10% less Damage
  • Final Repeat of Supported Skills has 20% chance to deal Double Damage
Show Differences

Awakened Unbound Ailments Support


Modified
  • Supported Skills have 79% increased Duration of Ailments on Enemies
  • Supported Skills have 69% increased Effect of non-Damaging Ailments on Enemies
Show Differences

Awakened Unleash Support


Modified
  • Supported Spells gain a Seal every 0.66 seconds, to a maximum of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Show Differences

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