How Does Crafting Work in NewWorld

 
Crafting is set up in 5 tiers that are split every 50 levels each making it easy to keep track. Each tier also has a starting gear score assigned to it. 
  • Tier 1 [GS 100] Recipe level 0
  • Tier 2 [GS 200] Recipe levels 1-49
  • Tier 3 [GS 300] Recipe levels 50-99
  • Tier 4 [GS 400] Recipe levels 100-149
  • Tier 5 [GS 500] Recipe levels 150-200
These tiers are the item tiers and the required station tier needed to craft it. So if you want to craft a Tier 5 item you will need to craft it at the appropriate Tier 5 station. 

There are 3 major types of crafts; the first kind are recipes that have a defined list of items you must use to craft, the second is artifact crafting which requires you to have a specific item in your bags to see the craft, the final kinds of recipes are ones that have a set list of items you can use to craft. The items that require specific items are ones that have set values to them. Things like named weapons, potions, and ammo. Items that are more dynamic and have a variety of options will generally have multiple different crafting options to them: 

The gear score impact of the secondary item will depend on what tier you are crafting. When crafting an item of tier 5 rank and you use all tier 5 materials then the gear score should be at the default 500, however if you use lower tiered materials for the secondary items the base gear score value will drop. The same applies the other direction; if you are crafting a tier 2 item and use a tier 5 material the gear score will increase.

The breakdown:
  • Every tier decrease with secondary material, the minimum gear score will decrease by 5
  • Every tier increase with secondary material, the minimum gear score will increase by 5
  • Using rare raw materials will increase the min/max gear score by 5
  • Using rare refined materials will increase the min/max gear score by 15
  • Above rules can stack; meaning a rare material 1 tier lower will provide 0 min / 5 max gear score and 1 tier higher would give 10 min / 5 max gear score

General item rules:
  • Uncommon (Green) items reduce level requirements by 2
  • Rare (Blue) items reduce the level requirements by 3
  • Epic (Purple) items reduce the level requirements by 4
  • Legendary (Orange) items reduce the level requirements by 5

In addition to all of that your min/max gear score value for each tier gradually increases as you level up the respective trade skill. (See chart at bottom for the exact breakdown) The reason all of this matters is so you can craft either some really high gear score items or some low level gear to be used. For example the Starmetal Tools are targeted to be level 40 items for their tier, however you have the ability to lower the required level to 32 by lowering the gear score and making it rare; however you can only do this between the Engineering levels of 100-140. 

Azoth Pumping
Azoth is the blue resource that you can use in crafting or fast traveling. When you use this in crafting it basically guarantees the item will roll the possible Attributes/Perks/Gem Slots onto the item when possible. When adding Azoth you can’t go above what is needed to max it all out so you don’t have to worry about over spending. 

When using a crafting mod alongside Azoth, the maxim required azoth will decrease as you guarantee a perk slot using the mod. This is helpful in fine tuning any crafts and saves you azoth over the course of trying to craft a certain item with a set of perks.

This option is only available on items that have dynamics / variances to the possible outcomes in the craft. Static items do not have this option as you are always guaranteed to get the same thing out of those crafts. 


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